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New vegas project nevada
New vegas project nevada








new vegas project nevada

Then I can say: Look how well that works for the lock breaking It was intended as a complete alternative to lockpicking :sadvaultboy:Īnd I usually like to mention explosive entry as a negative example when someone asks "he, can't you make tackle based on the armor, unarmed skill, strength, endurance, speed, luck, implants.". Rik Douglas Posts: 3385 Joined: Sat 1:40 pm Plus there's a chance the explosion destroys the stuff inside of the container so yeah lockpicking would be the better choice in the long run anyway. I don't think it was intended as a complete alternative to lockpicking anyway though more like an option if you have no bobby pins and a good explosive/skill. Yeah they should change it to something like that or maybe the container itself could determine whether it breaks open, a lockers lock probably wouldn't be as strong as a safes lock. Or atleast make it the same point lvl as lockpicking (50=Average, 75=Hard, 100=Very Hard) Yeah Poop it is kinda lame.not to mention i wasted probably 30 dynamite trying to destroy one lock.which in real life dynamite would blow open most locks.I did the same thing, I almost ALWAYS tag lockpicking because I cant stand not being able to unlock stuff but this time I just said "hey since I can now blow open locks why waste a tag on lockpicking" but now im beginning to regret it.I love this mod but they really should tweak the explosive entry setting to be a bit more realistic.










New vegas project nevada